Monday, February 28, 2011

First Birthday Tutus And Leggings

cookies: the "taste" of surprise (Episode 2)

Hello everyone, the baby continues
book reviews of casual games! For a particular game was released today and honestly I've always liked a lot: none other than Final Fantasy XII! But do not reveal more, happy reading!

Abstract

I pressed the button "Open That cookie!" prepared to find some kind of indecent another game from my archive. After trying Ratchet & Clank Size Matters now I could really find anything. When it was released FF XII, I was pleasantly surprised, though with a touch of bitterness. Oh yes, why in this kind of games when you resume play you feel a bit 'lost, because you have to remember how they worked the patterns that you planned the last time you played. It 's so I got the official guide and I started to work ...

Graphics

essentially give you two tips: 1
. Giocatelo NOT on an HD TV
2. If you just use a HD TV on a PS3 giocatelo NOT backwards compatible
Actually I was in the second case and it was not funny. First HDTV on the characters were horrible, because the old graphics the ps2 was not at all defined, while that of HD TV has a great definition, with the result that the screen can be seen quite blurry / pixelated. In addition, the PS3 has some ways that are "full screen" and "normal screen" and you can not find the suitable combination between the TV and the PS3 will see the image too crushed, or too high, or with the edges of blacks, or whatever. My TV has spent 80% of the time to change format at every change of scene and it truly is quite stressful.
If you refer to an old CRT TV to be a PS2 graphics is not bad, in fact, it's also quite prepared, in my opinion. Landscapes and special effects of course are characteristic of Square Enix. We can not rely on the graphic perfection of FF XIII, but XII is worthy of its predecessor.

Audio

precision machined from a fantastic orchestra Square is naturally beautiful from every point of view. Among the other returning reworking of classic pieces, like the fanfare of victory. In my opinion one of the loads and majestic pieces of the soundtrack of this game is the soundtrack for "Boss Battle", which you can hear in most boss battles, from the earliest moments of the game.

Plot

Probably one of the weak points of the game. It 's very very confused, at any moment the goal of the journey of the protagonists change and there is never a fixed destination. It starts with the idea of \u200b\u200brobbing a house, you end up looking for giant swords, stones, trinkets, earrings, lipstick, nail polish with fantastic names like "Tweezer for eyebrows of wisdom" or "blender blades enchanted by" etc. etc.. Of course there are also subquest 8000 and the game loses a lot. Honestly, when I found myself back on the game in place and did not remember because we had done or where to go.

Gameplay Gameplay and

This product is a very special player in the combat system that allows you to play even when you do not have the play station 3 before! Unlike the old episodes, where you select what you had to do each character and the game was played in shifts, much of the fighting in this episode is developed before the fight. That seems so strange, but under careful analysis we can see what this system is smart and comfortable. The Square has called Gambit: the AI \u200b\u200bis to create each pg so that it knows what to do in every situation. A gambit is standard for a magician for example:

Allied with HP <10%

this way if one of the pg begins to lose the energy the magician of the group will automatically take care of him. What is the advantage of this fighting system? First, you can develop new strategies at any time. The combat system, can be varied depending on the situation and all the gameplay is faster: instead of having to select the action of each pg one by one, select only those actions that we want to change compared to the standard combat. A word that sounds complicated, but with a little 'in practice it turns out that it is simple and intuitive.
Speaking of combat options there are many, too many: tonnellate di magie e tecniche, così tante che alcune vi dimenticherete addirittura di averle.
Oltre a riportare gli standard di ogni Final Fantasy tengo a sottolineare quanto questo episodio sia longevo: quando ho aperto il disco mi sono reso conto di avere 102 ore di gioco e non averlo ancora finito. Questo perchè ci sono tantissime subquest, boss opzionali e magie e pezzi dell'inventario da sbloccare. In effetti non so se il fatto che il gioco sia così lungo può essere considerato positivo o negativo, penso dipenda dai punti di vista.


Conclusione
Riuscirò mai a finire questo gioco? Non ne sono sicuro: è troppo lungo e ampio. E poi una volta finito There are other quests to complete. According to the Guinness World Record of video games, the dragon Yazmat, one of the secret boss of the game, is the most resistant of all the Final Fantasy created so far, from its 50 million HP. And new strategies, new spells ... there is still plenty to do. And then I come to say that the mark Square is not a guarantee!

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