Saturday, February 19, 2011

Cards To Cancer Patients

Game cookies: the "taste" of surprise (Episode 1)

Ciao a tutti,
oggi pubblico finalmente la nuova rubrica che ho in programma da un po' di tempo. In questa rubrica estraggo a caso un gioco che non ho ancora finito utilizzando i fortune cookies di backloggery e ne scrivo la recensione, indifferentemente da piattaforma, tipo di gioco ecc ecc. Oggi recensisco Ratchet & Clank: Size Matters, happy reading!

Abstract

This game has made this process the day I purchased
- Out of the box
- Join the psp
- lifts up to two hours
- Login disk holder in practically forever.
admit that maybe I had considered a bit 'too rapidly in the past, but I did not even entirely wrong. As a game I was not impressed much, indeed, has some flaws which ruin a pretty good basic idea.

Graphics

Well, not bad work. I have a high definition video and several, this is certainly a point for the game. But some animations are practically indecent: If you fall into the void Ratchet at some point falls in place, the onnichiave passes easily through walls and enemies as graphics and say that you could also engage a little more. The backgrounds are indecent, some seem designed.

Audio

Subjectively I think the music is horrible. But this is my opinion: objectively adapt to any situation and represent it very well. The dubbing is done very well. But anyway I like the music a little and nothing.

Plot

Unfortunately I have not had time to finish the game, but what little I saw I was not really convinced at all. The plot is not very clear from beginning to end. In each video is Clank who says "I found the coordinates." ALWAYS. And then you go to a world that you do not know the name nor why you are visiting. We moved to repeat without understanding why. That hint of the plot that there is rather superficial and played on little suspense as they try to conceal information that becomes quite obvious in the movies.

gameplay and gameplay

Ah, we come to the painful notes (as if they were not the ones mentioned above)! The gameplay and gameplay are a mixed blessing for this game. In particular, the second one: gameplay is a word that does not exist on this record. Here we talk about "frustration." 90% of the shares held with extreme difficulty, I dare not think that the challenge mode. Among other things it is good to buy more weapons made available by the stores, because, even if it is not written anywhere that you must take them, not cause them a great great great frustration for the player who will end up with situations resolved without the object in question. No money? Your business sooner or later you will find a way to earn enough to go ahead with the game, maybe in a way long and boring. The fights with the bosses are slow and repetitive. We need to repeat the tactics that you learn within five minutes at least 6000 times to completely cancel the energy of your opponent. It's not that you can use that tactic: Or use this method or you die, there are two options.
The gameplay is rather a small desolate island in a sea: it is always fresh and innovative through continuous inclusion of new weapons. The weapons also evolve and be enhanced by using the "Bolt", the currency of the game. E poi nei tempi morti si possono affrontare tanti minigiochi per passare il tempo e guadagnare nuove armi e armature. Anche il fatto di poter ottenere diverse armature e poter salire di livello rende il ampio e sempre fresco.

Conclusione

Ricordo che quando comprai questo gioco pensai "Mi hanno parlato bene di Ratchet & Clank. Perchè non provarlo?". Poi l'ho provato, mi sono bloccato e l'ho lasciato perdere. Adesso l'ho ripreso e l'ho riprovato sapendo di essere diventato più bravo nei videogiochi. Sono andato avanti, ma non ho scoperto nulla di nuovo: questo gioco di Ratchet & Clank non mi piace. Non mi piace that is so complex that it is repetitive and does not exploit both the brain as the X button You know Zelda Twilight Princess? In each dungeon you get a new instrument and was used in many different ways to complete the maze. The concept of this game should be this, but manages to be just a bad copy of the epic game I mentioned above: here are the weapons used in the same way with repetition and this is by no means epic and fun.

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